Penny Arcade on Webcomics

The Impact of Penny Arcade on Webcomics and Gaming Culture

Penny Arcade is arguably one of the most popular webcomics today for its critical contribution to gaming. Since its launch in 1998, it believed in the making of a massive legacy: an exemplary model that has not only revolutionized the public’s perception of web-based comics but has also left its mark on the gaming world. By Mike Krahulik and Jerry Holkins, Penny Arcade tells of the calamities of the two main personas, Tycho Brahe, and Jonathan ‘Gabe’ Gabriel within video games and overall nerd-dom. In this article, I will discuss how Penny Arcade changed the course of webcomics, its numerous achievements in the gaming industry, and how this company became a symbol of gamers’ culture for people all around the globe.

1. The Origins of Penny Arcade

Penny Arcade originally started as, quite simply, a lighthearted humorous perspective of gaming portrayed through two imagined characters. The two creators, Krahulik, and Holkins are gamers themselves who wanted to use comics to show appreciation for video games. Initially, it was a hobby that received positive responses from the gaming community in the late 90s when the internet was still growing as an entertainment platform.

They began making comics for their page several years ago and in the beginning, they were irregular, but people liked their take on gaming. Through the usage of Penny Arcade comic strips, one was able to understand the frustrated voice of a generation that was otherwise not catered for in most media outlets. Since getting this audience, the creators uploaded more content and made Penny Arcade what it is today – the staple webcomic.

2. Pioneering the Webcomic Landscape

When Penny Arcade was created, webcomics were not a very popular type of art. Old school newspaper black and white comics were a norm while the emergence of the internet was another new unexplored platform to showcase comics other than the conventional print media. Penny Arcade was unique of the first effective webcomics and the guide that set the mold for the others to come.

It was not only what the comic expressed, but how the message was delivered that made this comic stand out. The opportunity to post content directly onto the Internet provided Krahulik and Holkins the ability to communicate in real-time to its readership. Unfortunately gaining a fan base was a very close-knit relationship between the creator and the fans, and this kind of closeness was hard to come by as the media went from print media to the new formats and mediums. The success of Penny Arcade in the webcomic market paved the way for a new era of the webcomic since it paved the way for the possibility of comic publication through the internet.

3. Commentary on Gaming Culture

Another major aspect of Penny Arcade that can be seen is that of the observer as well as the shaper of gaming culture. Conversely, the duo of Krahulik and Holkins was able to comment on the latest trends concerning the gaming industry such as new games on the market and gamed-related controversies through Tycho and Gabe. Be it to make fun of the faulty gameplay mechanics, to comment on corporate strategies in the gaming industry, or to express pure happiness of the gamer and game-playing in general, Penny Arcade offered a discourse that was not addressed in other ways.

Thus, it can be stated that Penny Arcade played an important role in the process of gaming becoming an accepted subculture. Since video games were mostly regarded as a mere pastime or children’s entertainment, the webcomic emphasized that gaming was a smart type of entertainment with its culture. Many readers can still benefit from the interesting and provoking ideas Penny Arcade raised concerning video game ethics and commercialization of microtransactions, endless fan service.

4. The Role of Penny Arcade in Gaming Events: PAX

Another through which Penny Arcade made its indelible mark is through the establishment of the PAX which is known as Penny Arcade Expo. PAX was first conducted in the year 2004, and it was developed to be a gamer’s convention in the most literal sense. The founders Krahulik and Holkins wanted to offer a place where fans could express his/her hobbies, establish contacts with developers, and familiarize themselves with new games. Since then the con has expanded greatly in size and has turned into one of the biggest gaming conventions globally and is held annually in cities such as Seattle, Boston, and Melbourne.

Thus it can be noted that PAX became an essential platform for the meeting of gamers, developers, and content creators. What’s important, the meeting itself is very friendly and open, which will allow gamers of different ages and from different countries to discuss their love of games. Some of the fun-packed events that the gaming conventions attract include panels, game demos, cosplay among others as well as space for tabletop gaming that attracts thousands of fans annually. PAX has contributed to creating that essence of unity and belonging in the gaming society for gamers who may not probably have found acceptance in another society.

5. Penny Arcade’s Influence on the Gaming Industry

Outside of its impact on webcomics and gamers’ subculture, Penny Arcade has left a significant impact on the gaming business. Game creators’ opinions about games and the industry are quite authoritative and their approval is respected and can make a pretty big difference. Penny Arcade was among the first webcomics that reached more popularity among developers as they started realizing the value of interaction with the gaming public. Writers have collaborated with Krahulik and Holkins for years, hired them for artwork, partnered with them for events, and used their outreach to access the gamers.

Moreover, the involvement of Penny Arcade in the world of video games through Penny Arcade Adventures series also helped the ty to strengthen its bond with the gaming world. Conceptually the games themselves were cult ones, but replete with the duo’s adaptability and more critically an acknowledgement of their thematic comprehension of video games.

6. Charitable Contributions: Child’s Play

Probably one of the most notable endeavors of Penny Arcade is their charitable organization on the making of Child’s Play. Child’s Play Charity was formed in the year 2003, and it has its objective is to ensure that children in the hospital receive toys, video games, and books. Originally initiated and supported by Penny Arcade’s fan base as a campaign, the organization has expanded into a huge one that has managed to collect millions of dollars needed to make children with ailments in hospitals happy all over the world.

Child’s Play is a perfect example of Penny Arcade’s mission to show its appreciation to society. The charity has received not only fans, but also developers, publishers, and representatives of the industry. It remains perfect proof that the spirit of gaming can be beneficial, people can gather together for the sake of the common goal.

7. The Evolution of Penny Arcade and Its Legacy

As years passed by, Penny Arcade has been transforming the gaming industry and the aspects of the culture of the internet. However, the grimacing element of the comic: the love of the game, and other geek-related hilarities have not changed. To date, Penny Arcade still provides new content daily therefore is quite relevant in the current rapidly evolving media market.

With the success of Penny Arcade, more people similar to Krahulik and Holkins have emerged thus inspiring the newer generations of creators. Its influence on webcomics can be observed from the subsequent host of gaming comics that have emerged, each as adding value to the community as the previous ones. The webcomic’s contribution to the gaming industry in terms of PAX to Child’s Play is a clear demonstration of its impact that ranges not just on the gaming culture, but also on the perception of gamers by the rest of society.

Conclusion

It is hard to overestimate Penny Arcade’s contribution to the world of webcomics and gaming culture. It has succeeded in paving the way for the webcomic world and one of the biggest gaming conventions the world has ever seen in the two fields. This in a way made Penny Arcade a site that precipitated change at some level, by advocating the culture of gaming and then putting in place places for fan celebrations of gaming. Other programs like Child’s Play have gone further in proving that gaming communities can come together for a noble cause. As both a webcomic and a cultural phenomenon, Penny Arcade has opened up new worlds that are possible for creation in gaming and the future of Penny Arcade will undoubtedly be felt for future generations of both webcomics and gaming.

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